Rascals | 您所在的位置:网站首页 › what does rascal mean › Rascals |
![]()
Rascals
The Rascals is a Common card that is unlocked from the Rascal's Hideout (Arena 13). It spawns a single-target, melee Rascal Boy with high hitpoints and low damage output in front of 2 single-target, medium-ranged Rascal Girls with low hitpoints and moderate damage output. A Rascals card costs 5 Elixir to deploy. Strategy Left alone, this card can inflict massive damage towards, if not completely destroy, a Crown Tower. Always aim to destroy the Rascal Girls first, as they deal much more damage per second than the Rascal Boy. The Log, Arrows, and Royal Delivery are excellent at countering this card, as they one-shot the Rascal Girls which are the main source of damage. Knowing this, it is not a bad idea to use the Rascals with other spell-vulnerable cards, as the opponent may be forced to spread their spells thin. Goblin Barrel in particular synergizes well as the boy will survive with a majority of his health and can tank for the Goblins spawned from the Goblin Barrel. The Barbarian Barrel is also a very good counter to this card for a positive Elixir trade. The spell cripples the Rascal Girls, while the Barbarian finishes them off and defeats the Rascal Boy with a Crown Tower's assistance. However, in a larger battle with support troops, the Barbarian may not be able to finish off the Rascal Girls. The Rascals can be used similarly to a Knight and Archers combo, albeit for 1 less Elixir and with more fragile but stronger “Archers” as well as a weaker but bulkier “Knight”. The Rascal Girls can be used to bait Arrows or The Log, while the Rascal Boy can be used in the same way as a Knight. Similar to Archers, the Rascals can be split if they are placed in the middle of the Arena. A Rascal Girl will leave the group and go towards the other lane, helping to defend. The lone Rascal Girl will get 1 hit on the Princess Tower, and her respectable damage output means putting a cheap tank in front of her like an Ice Golem or a Miner is not a bad idea to force a response out of the opponent. The Valkyrie is an effective counter to the Rascals, if placed properly, for a positive Elixir trade, since she can destroy the Rascal Girls in one spin and then finish off the Boy, and can counterpush with three-quarters of her health remaining. The Executioner and the Bowler are great counters to them, as they can splash all 3 Rascals and survive for a counterpush. The Mega Knight is also a great counter, since his spawn damage instantly kills the Rascal Girls and can quickly kill the Rascal Boy with almost no hitpoints lost, and can be used in a counter-push. They are great counters against tanks (along with the help of a Crown Tower) such as the P.E.K.K.A and Mega Knight for a positive Elixir trade, as the Rascal Boy will absorb all the damage while the Rascal Girls will continuously hit the tank. The Rascals are a positive Elixir trade for countering higher level Elite Barbarians on ladder as well as challenges as the Rascal Boy has a very high amount of hitpoints. When defending against a Golem or Balloon, it's a good idea to put the Rascals away from the path of the Golem or Balloon, such that the Rascal Girls do not take death damage It is always a good idea to separate the Rascal Boy from the Rascal Girls to prevent the Rascal Girls from getting killed by area damage. This can be done by putting a large tank (for example the Electro Giant) amid the Rascals. In defense, the Rascals should be placed slightly earlier to allow the Rascal Boy to separate from the Rascal Girls so that any area damage support behind the troop that the Rascals are defending against would not gain value by hitting the Rascal Girls. The Rascals pair well with the X-Bow and Mortar. The Rascal Boy's high hitpoints acts as a meat-shield for the building, buying it more time to deal damage, while the Rascal Girls will target air troops that the buildings are unable to target. Similarly, they can also work with a Balloon. The Rascal Boy acts as a tank for the Balloon while the Rascal Girls handle air troops that are threatening the Balloon. Unlike Archers, the Rascal Girls are able to two-shot Minions that are usually used against the Balloon. Statistics![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 2018 The Rascals card was added to the game on 25/5/2018. On 2/7/2018, a Balance Update, decreased the Rascal Boy's hitpoints by 5.3% and increased the Rascal Girls' first attack time interval to 1 second (from 0.4 seconds).2019 On 4/3/2019, a Balance Update, gave the Rascals a new 0.15 seconds deploy stagger from each other. On 11/3/2019, a maintenance break changed the deployment of the Rascals by making the Rascal Boy spawn first instead of the Rascal Girls. On 3/6/2019, a Balance Update, increased the Rascal Boy’s attack time interval to 1.5 seconds (from 1.3 seconds), and his first attack time interval to 0.4 seconds (from 0.3 seconds). On 1/7/2019, the July 2019 Update, decreased the Rascal Boy's range to 0.8 tiles (from 1 tile), now classified as Melee: Short. On 26/11/2019, the End of November 2019 Update, added a card render to the Rascals' card info screen.2020 On 2/6/2020, a Balance Update, decreased the deploy stagger for each Rascal to 0.1 seconds (from 0.15 seconds).2021 On 7/6/2021, the Summer 2021 Update, decreased the Rascal Girls' first attack time interval to 0.8 seconds (from 1 second). It also moved the Arena to unlock the Rascals from Jungle Arena to Rascal’s Hideout. On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13). On 7/12/2021, the 2021 Quarter 4 Update, decreased the Rascal Girls’ attack time interval to 1 second (from 1.1 seconds). Gallery![]() ![]() ![]() ![]() ![]() ![]() |
CopyRight 2018-2019 实验室设备网 版权所有 |